Here we notice a key that is being
blocked by an angry tree that can
move its branches. That's fine,
lets inspect the mausolea. We will
start with the one on the right
first. Inside there are three
wooden coffins. Two of the coffins
contain large worm-like creatures
and one contains two skull
maracas. The smallest coffin has
the maracas we need for our
adventure. On to the mausoleum on
the left. Inside we see a boy
whose toy bat is caught inside of
a spider web. Grab the scythe and
cut the bat down for him. He will
give you his toy and leave. Seeing
as how there is nothing left to do
inside of this tomb, you will
leave too.
Outside of
the mausolea, you will now be able
to put that bay toy to use. Grab
it and drag it onto the tree that
is guarding the key. The bat will
become entangled in the tree's
branches enabling you to grab the
key. Go back to the first scene
that the game started on.
Now let's take the path leading
to the upper left.

First thing we see
is a cute skeleton dog. Give him
the bone so that he won't trouble
us as we continue our adventure.
Grab the garbage cans and then
enter the mausoleum located on the
right. In here we will grab a
guitar from the wooden coffin and
on the way out we will take the
torch. Head into the last vault on
the left. It is quite dark inside
and we will need to place the
torch in its holder so that we can
see. You will need to place it on
the left side of the door. Now, we
see a boy who has been chained to
the floor. Use the key we found
earlier to unlock all of the
padlocks binding him. He will get
up, thank you and leave. Now we
will return to the starting scene
with the sulking skeleton.
Back at the skeleton, we
meet up with the two kids we
helped earlier. Hand the maracas
to the boy that had the toy bat,
the drums to the boy who was
chained up and give Victor the
guitar.

This was one of the
few point and click type games
that seemed mildly logical. It
wasn't one of those where you had
to search out the object they
wanted you to click on. The
objects that you could pick up in
this game were mostly obvious.
There is nothing I hate more than
a point and click adventure that I
have to mouse-scan the entire
screen to see what I can interact
with.
It also didn't
seem like there was this hidden
click code that I needed to follow
in order to win. I could pick the
items up that I needed and I could
use them as I needed. Instead of
being one of those games where you
can't pick up the candlestick
until you have turned left three
times in the maze and spoke to the
rat about the candlestick.
The newspaper was a nice
touch to help you along. It felt
like they really thought about the
game and how it could be brought
together into a cohesive, fun
game. And although it was short,
it was fun to play through and
solve.